Hello and welcome back to Lost Gems, the feature series where I cover the games that are lost, forgotten or abandoned. I will be continuing with the winter theme, by covering an extreme sports game that was released by Pony Canyon, TV Tokyo and Atelier Double for the SEGA Saturn. So let’s take a look at Zap! Snowboarding Trix, one of the earliest 3D games in the Snowboarding genre, released exclusively in Japan in 1997.
Disclaimer: while the game being discussed here is no longer officially on sale, there are ways to obtain the game. This can be either through the second hand market, or via unofficial digital roms/rips. I do not condone or promote piracy, so there won’t be any links to roms or rips of the game being covered.
So with the introductions out of the way, let’s get started. I will be discussing the general game experience, then give my personal thoughts on the title.
About the game


Zap! Snowboarding Trix is a downhill snowboarding game, offering three distinct gameplay modes, with Race, Practice and Free run. After selecting the game mode, the player can then choose their boarder, with three different riders available. The three riders have a their own stats, with one excelling at speed, one having the edge in cornering and an all-round boarder. After selecting the rider the player will be able to select their track.
In all three modes, there are three downhill tracks that the player will be able to challenge. These are separated into Easy, Medium and Hard. The difficulty affects various elements of the tracks, introducing the length of the track and hazards for the boarder to get past. The Easy track is set in Japan, with easy to handle curves, but offer a good sense of speed when carving the snow. This acts as a good introduction to the game.
The second track is set in America, with cabins, bridges and gaps that players will need to jump over. There will also be sections where the rider risks going off the edge of a cliff. If the player goes off the track at all, they will lose time and be reset back on the course. The third track is in Europe, which has steep cliffs, caves and tight valleys to try and shred down. This is the longest track and the trickiest to carve, as it has the tightest turns and downhill sections.


During a race, the objective is pretty simple, get to the goal faster than your opponent. This is a relatively straight forward head to head race, where the player takes on one of the boarders that the player didn’t select. The races can be challenging, with only a couple of mistakes leading to the opponent getting a sizable lead. At the goal, the player will record their time on the rankings regardless of winning or losing, making this a time trial as well as a race.
The Free Run Mode is a score based challenge, where the player can ride the three tracks, performing tricks to get points. There is also a special half-pipe track, which will have the player launching their boarder into the air. The tricks that the player can perform include spins, grabs and even flips if the player is able to pull them off, getting points if landed successfully. These tricks can be hard to pull off, as the physics are a little wonky.
Last is the practice mode, where the player can freely carve up the three race tracks, letting them learn the best routes and lines. This is a great way to set the best time possible, as this is the main Time Trial mode for players who want to just go fast. The player has the same time limit as the standard races, with checkpoints that will increase the timer. If the player runs out of time in practice or race mode, they will be given the option to try again.


The game is relatively short, as there is only the three race tracks and the half pipe course. However, there is a good amount of replay value, with the race, time trial and trick modes. This game can also be enjoyed with other players, by taking it in turns to see who can get the best score. With the battery save that is part of the SEGA Saturn system, all of the time trials and trick scores can be saved to the internal memory of the system.
Personal Thoughts
I absolutely love snowboarding games, with titles like SSX Tricky, Snowboard Kids and Cool Boarders 2 being some personal favorites (which will be covered in the future). I also have a lot of fondness for this game, as I played it a lot as a kid when my dad picked it up on import some time in 97/98. Because of this game, as well as the first Cool Boarders game, I fell in love with the rush of snowboarding, as it was something so new to me.
As a kid, I wasn’t too good at it and really struggled to get through the courses. But the more I played the game, the better I got and I felt a real sense of pride when I cleared my first course. There is a real rush of excitement with this game, which is even more impressive, especially since this is only the second true 3D snowboarding game to be released. The soundtrack for this game is also [retty good, with some decent music that adds to the experience.


This game does take a little getting used to, as it does feel a little wonky when first playing, but it is really easy to adapt to with a few runs of the game. The trick system is a little tricky (pun not intended), as they can feel a little awkward to learn, which will cause crashes when landing. However, if players can stick it out, there is a lot of fun to be had with this game, as it really does make the most of the experience even if it is limited.
Zap! Snowboarding Trix is one of those games that I feel is deeply underappreciated, especially as it never officially left Japan, with only the sequel getting a global release. There is not much talk that I have seen about the game, which has contributed to it being relatively affordable on online market places. So if you are looking to pick it up, you can find it relatively easy and at a fairly decent price point, to add to your collection.
This is a very special title that I wish would be made available, as it is important as a piece of gaming history. Unfortunately, both Pony Canyon and TV Tokyo no longer appear to be involved with video games, alongside Atelier Double who disappeared from the industry. If someone was able to obtain the license for this game, it may be possible for this game to be revived with something like the Zebra Engine. Sadly, I don’t think this is something that will happen.
If you have enjoyed this feature, then please stick around and see what else catches your eye. I cover a wide range of games in reviews, get special previews and put out regular features. I have Lost Gems, Retro Revival where I discuss re-releases and the occasional Gaming Oddities piece, where I cover weird and wacky titles. So stay a while and have a look around.












































































