Overview – developed and published by Bitobit under license from Taito, THE NEWZEALAND STORY: Untold Adventure is a full remake of the classic arcade game about the little bird on a big adventure. As Tiki, go on an adventure that covers the forests, caves and labyrinths, all to save Phee-Phee and the other Kiwis that have been kidnapped by the Wulrus. This title is available exclusively on Steam with a link to the game at the bottom of this review.
Disclaimer: before I get into the review, I would like to thank PR Hound for providing the copy of THE NEWZEALAND STORY: Untold Adventure that was used for this piece. The provision of this software has not influenced the contents of this review, all thoughts and opinions contained within are my own.
Now with the introductions out of the way, let’s get into the review, starting with the story. I also wrote a feature on the Japanese Exclusive Mega Drive version of the game, which you can find (HERE).

Story – in the land of NewZealand, the Kiwi bird Tiki, his girlfriend Phee-Phee and their friends lived in peace. But one day, their peace is shattered by the Wulrus, who captures the Kiwis ready to take them away. But Tiki manages to escape from the Wulrus, and he sets out on a mission to save his love and friends. To do this, he must navigate the different parts of the Islands, encountering deadly hazards and dangerous enemies that seek to stop the rescue.
Gameplay – NEWZEALAND STORY: Untold Adventure is a full remake of the classic arcade platformer, where player must control Tiki in each of the maze like stages, split into worlds. The objective for each of the stages is to reach the goal to save the captive Kiwi, encountering deadly hazards that could stop him. Tiki must run, jump and even swim to make his way through the labyrinthine stages, avoiding spikes and enemies that will appear.
The enemies that Tiki will encounter are minions of the Wulrus, including spike monsters, pig men and even sentient fire. Many of these enemies will appear through magic doors, often riding upon flying vehicles, with balloons being the most common. These air vehicles can be stolen from enemies by shooting them down, allowing Tiki to navigate some areas with ease. But the enemies will often be able to fight back, with their own projectile attacks.

Then there are the water sections, where Tiki must go under water to reach different places. While under water, Tiki will need to navigate tight paths with enemies that can hurt them. There will also be an air meter that players need to keep an eye on, as they will need to refill it by reaching air pockets. Enemies can appear where the water ends, effectively trapping Tiki, but he can spray water at them to knock them down.
As the player shoots down enemies, they will drop items that can be collected for a limited time. Items are split into three different types, with the most abundant being fruit providing points that get added to the total. Then there are the weapons, which offer unique combat opportunities for the play, with bombs, lasers and more that can be picked up. The Power-ups are rare, but offer big benefits, like a temporary time stop and enhanced speed.
The weapons will stay with Tiki after being picked up, but will be replaced if another is picked up and if the player loses all their lives, they will be reset to the basic Bow. The items that drop are random, meaning the player may pick up weapons without realising, changing the strategy on the fly. If the player reaches the end of stage, they will find the trapped Kiwi waiting for them, usually a single touch away from being saved by Tiki.

However, the Wulrus is not the only big bad threat in this adventure, as there are powerful bosses that are waiting at the end of each world. When the player enters the boss space, a warp gate will appear and the player will be sent to an enclosed arena to fight the boss. In this new version, the bosses have been altered, with multiple boss phases that increase the difficulty. There are even escape sections where Tiki needs to reach an exit point in a hurry.
In the different stages, there will be various secrets and alternate paths that players can take. This can lead to rewards for exploration, like secret warp gates, that let the player jump ahead. There will also be bonus points and letters that spell EXTEND, which will provide an extra life when complete. But it is important that players don’t take too long, as there is a time limit to the stages, which will lead to a sudden death situation if it expires.
As this is a remake, there have been several changes made to the experience. The first big change is the inclusion of the world map, which will let players move around the stages, unlocking them as they are cleared to be replayed. Then there are the changes to core elements of the experience, replacing the one hit deaths with three hits before death, as well as altering the checkpoint system. When the player dies, they start at the beginning of the stage.

There are also alterations that have been made to the physics, performance and general feel of the game. The rapid fire mechanic of the original game has been removed, which means that the player can no longer send out quick shots to quickly kill enemies. This also affects the flutter, where players could mash jump to allow Tiki to float, leading to only a little push that may or may not help. But the changes to the game don’t stop there.
The hitboxes have also been changed, with areas that would otherwise be easy to get through are harder, if not impossible. As Tiki can no longer walk through areas with spikes on the ceiling, which he would pass in the original, causing damage and death quickly. Enemies have also been affected, like the spikey monsters which can no longer jump through platforms, rendering them ineffective. There are also odd changes that affect the experience.
Mentioned further up is the warp system, with the gates being hidden in the original release. Yet, in this version they are sign posted with golden sparkles, making them easy to find and less secret than before. The Heaven secret stage is also included, but no longer has the signature music for this section. It also doesn’t appear to follow the rules of the original game, appearing as a bonus stage at random when the player dies instead of when the last life is lost.

If the player does lose all their lives, they will get a game over, their score will be reset and they will be kicked to the main map. If the player has used warps to progress, they will be returned to the last cleared stage, often rendering the progress meaningless. The general game feel of the original content feels awkward, which may be due to the game being updated from sprite to 3D models. The checkpoint differences also make it feel off at times.
Then we get to the new content, which consists of the new boss battles as discussed above, a new world and new gimmicks for that world. Between the final two worlds of the original game, players will challenge a mining themed world, which heavily borrows some stage design from the prototype. Then there is the Drill, which replaces all other weapons as the main gimmick, with players being able to dig and fight a shark like animal with a Drill nose that jumps from the ground.
The new contain doesn’t add a great deal of substance to the game experience, as it is made up of a world that has recycled elements. There is a new boss and the drill gimmick, which are fun and quirky challenges but they are the only elements that feel new. While this additional content is a nice touch, it doesn’t feel like it fits the original experience. Sadly, these are the pitfalls when it comes to remaking an existing title.
Now with the gameplay covered, it is time to discuss the other aspects of this release, starting with the controls.

Controls – while the original arcade version of NEWZEALAND STORY is tight, responsive and feels good to play. This title sadly doesn’t have that polish, feeling slippery at times and the inputs have an inconsistent delay to them. Due to these issues, the general game experience lacks that polish and fun that made the original such a joy to play. It supports Controllers, but needs steam input to make it work, but there is mouse and keyboard support as an option.
Difficulty – the arcade game is tough, with the one hit deaths, so it wasn’t a surprise that there are extra hits to alleviate the tension. But while it attempts to ease some difficulty with this change, the changes to the physics nullify the good intentions. Tiki has a bigger hit box, which makes it easier to hit traps, take damage from enemies and die from spikes. The removal of the checkpoints also make the game harder than it should be, which becomes very frustrating.
Presentation – visually the new assets look pretty nice, but don’t have the same charm as the original sprite work. The environments are done well, but some of the details have been lost, like the sign posts that point the player on their way. It can look a little choppy without Vsync enabled, which is unfortunate, but is easily remedied. The sound is okay, but only has a few music tracks, with the main theme playing in all stages, including heaven which is disappointing.

Final Thoughts – I have a lot of love for NEWZEALAND STORY, having played many version of it over the years. So I was very, very excited when this was first announced, as it would allow a whole new audience to experience the adventure. But sadly that excitement was misplaced, as the general game experience just feels off. The overall experience feels like it takes one step forward and two steps back, with any improvements coming at the cost of polish.
Most of the game can easily be handled, but there are sections that just feel unfair to play through, due to the hit box and physics issues. Sections that were originally shortcuts are now unusable, due to spikes that Tiki can’t pass and Ice is no longer slippery. Then there is the new content, which is nice, but it doesn’t add a great deal to the experience. I don’t know if I can recommend this game, as it does a lot of things right, but so much wrong unfortunately.
In the end, I give THE NEWZEALAND STORY: Untold Adventure a final score of 3/5. This is an okay attempt to remake a classic platformer, with a lot of promise and some clean visuals, but there is an unfortunate lack of polish which brings the overall experience down. If you do want to check this game out for yourself, a link to the game will be below.
Link to Steam version (HERE)















































































