Overview – developed and published by Public Void in collaboration with RAWRLAB Games, Valkyrie Saga is a retro styled 3D platformer, where players explore an ancient sky island that is in danger. As the divine Valkyrie Roll, travel the different areas of the island, fighting dangerous foes and soar through the sky to stop the coming cataclysm. This title is available for Steam and Nintendo Switch 2, with a link to each version of the game at the bottom of the review.
Disclaimer: before I get into the review, I would like to thank RAWRLAB Games for providing the copy of Valkyrie Saga that was used for this piece. The provision of this software has not influenced the contents of this review all thoughts and opinions contained within are my own.
Now with the introductions out of the way, let’s get into the review, starting with the story. Please note, I will be covering the core details of the game, preventing spoilers for some of the hidden details of the experience.

Story – Roll, a Valkyrie and divine warrior chosen by the Goddess for an important task, to prevent the floating island from falling to the earth. Given the tear of the Goddess, the player must reach the tower at the center of Piladia, preventing the cataclysm that may occur. During the quest, Roll will encounter corrupted lands, destroyed ruins and encounter powerful Seraphim. Can Roll reach the top of the tower, or will the island fall and the faith in the Goddess be lost.
Gameplay – Valkyrie Saga is an open 3D adventure, where the player must explore an island that is in a state of critical instability. As the Valkyrie Roll, players will be able to move around the sky island, being able to jump and glide through the air. The core objective of this adventure is to reach the top of the tower, where the Goddess tasked Roll with placing the Tear of the Goddess. But to achieve this goal, there are several tasks to complete.
At the start of the game, the player will only be able to run, jump and dash with their lance while on the ground in the introductory area. This allows players to get to grips with the general movement, basic combat skills and gliding/hovering abilities, learning how to handle the basic game controls. While in this area, players will be able to activate a special crystal, allowing Roll to collect a shard from it, adding it to her inventory.

These crystals are special as they will imbue Roll with energy, expanding her movement abilities. When equipped with crystals, players will be able to use that energy to move through the air more efficiently. This is possible through additional jumps and air dashes with the lance, which will embed itself into walls, allowing players to launch themselves upwards into the air. Each extra jump and dash use energy, which is refilled when the player touches the ground.
After leaving the start area, the entire map opens up and the player can roam the land. In the center of the map, there are the ruins and the tower, with smaller areas on the lower level of the island. While exploring the different locations, the player will be given tasks by the inhabitants of the land. These include collecting items, defeating specific targets and climbing to set points in a sub zone, with rewards for many of these tasks upon completion.
The rewards that players get will vary, with the main one being additional crystal shards, further enhancing Roll’s movement skills. Players will also be able to pick up life increases, which increase the number of hits that players can take before dying. This is alongside movement boosts that enhance ground and glide speed, letting players soar through the air at a higher speed. But these aren’t the only power-ups that players can pick up.

While exploring the island, players will come across energy sources containing arcane power. When one of these is encountered, powerful magic spells will be unlocked for use during the adventure. There are several spells that can be found, including a fireball and wind that lifts Roll into the air. Each spell can be used once before they need to recharge, with an icon on screen that fills up to show the cooldown for the magical power.
There is a lot of opportunities for combat in this release, with cherubs, seraphim and even dragons that appear on the island. To battle these enemies, players can use spells or their trusty lance, which will require crystal energy for rapid usage of it. The attacks that the enemies will use vary, with melee and ranged attacks that can be used, which will keep players on their toes. If the player dies during combat, they will be sent to their last save point.
Throughout the game, players will discover special statues, which can be prayed at to restore lost health, save progress and select spells. Roll can also communicate with the Goddess through the statues, which may provide lore details and information about the task at hand. The statues can be used to fast travel, by using the restore feature to warp to the last statue or save point. Players can also freely pray to change their spells at any time.

The island has a map showing areas that can be explored, with the main locations being named. This can be useful for seeing all of the spots to check out, but it can be hard to use as there is a lack of marker for the player. There are also hidden points of interest, including dungeons and remote points that contain hidden additional power-ups and upgrades to collect. Some areas will be locked, needing to be unlocked by clearing other tasks first.
As the player explores the island and climbs higher, new platforming challenges will be added. These consist of moving platforms, floating objects and ledges on walls for players to recover crystal energy. As the adventure progresses, the challenge can fluctuate due to the non-linear nature of the game. The complexity of challenges will be affected by the number of crystals collected, the upgrades found and how players choose to approach the adventure.
Now with the gameplay covered, it is time to discuss the other aspects of this release, starting with the controls.

Controls – this adventure makes full use of the available inputs on the controller, with a comfortable layout for all of the key actions. This makes the game rather easy to pick up and play, but it does have some minor hiccups when in use. Due to the way that the camera and movement are controlled via the sticks, it can be difficult to use the face buttons while adjusting the camera, leading to dropped inputs. But this can be adjusted to rather easily.
Difficulty – Valkyrie Saga is a rather flexible game in terms of challenge, as the non-linear nature of the game will affect the way that players can approach it. Players will be able to make the game easier, or more difficult based on the number of crystal shards they have. This also applies to the upgrades, health increases and spells that the player collects. In general, this adventure is approachable and offers a good challenge for all players.
Presentation – from a visual perspective, the style for this game does a good job at emulating the look of classic PlayStation games. This is done well, with low poly models and scaling techniques, making it feel authentic while avoiding things like fog of war. The audio and music is pleasing, with compositions that add to the experience, giving the world presented additional depth. All of these elements come together well, creating something that feels familiar yet new.

Final Thoughts – with the prevelance of low poly games in modern times, there are a lot of misses, with relatively few hits. Thankfully, Valkyrie Saga is one of those rare hits in the scene, with an experience that I very much enjoyed. The story is relatively light on the surface, but has a lot of depth that is hidden within in-game lore. Then there is the gameplay, with offers a flexible and enjoyable platforming experience, with fluid and exciting movement.
There are a few hiccups with the game, as the map is hard to use, some tasks are a little cryptic and it is possible to get stuck while gliding across the ground, needing to go to save points. Thankfully, these issues don’t ruin the overall experience, but can be a frustration for players. I do think this is a well-made game, with just a few blemishes that manages to replicate the feel of the PSX era. I am happy to recommend this game, as it offers a lot of content for a small cost of entry.
In the end, I give Valkyrie Saga a final score of 4/5. This is a solid and enjoyable retro style platforming adventure, which attempts to emulate the style of classic 32-bit games and does it quite well, with challenging platforming, open-ended exploration and enjoyable combat. If you want to check this game out for yourself, a link to each version of the game will be below.
Link to Nintendo Switch 2 version (HERE)
Link to Steam version (HERE)





















































































