Boo Party – Nintendo Switch Review

Overview – developed by CosmiKaneki in collaboration with shady corner and published by Eastasiasoft, Boo Party is a top down adventure set in a pixelated world of sexy monster girls. As a fearless photographer, you are tasked with capturing photos of the paranormal ladies that reside in an abandoned mansion. This title is available exclusively for the Nintendo Switch, with a link to the game at the bottom of this review.

Disclaimer: before I get into the review, I would like to thank Eastasiasoft for providing the copy of Boo Party that was used for this piece. The provision of this software has not influenced the contents of this review, all thoughts and opinions contained within are my own.

Mature Content Advisory: Boo Party has been rated as Mature and intended for Adults, this is due to the inclusion of strong language, sexual content, sexual situations and nudity. If you are under the recommended age rating for this title, or if you are uncomfortable with the content listed, please proceed at your own discretion.

Now with the introductions out of the way, let’s get into the review, starting off with the story.

Story – deep in a creepy forest lies an abandoned mansion, which has had many sightings of the paranormal. An oddball scientist has hired you, a freelance photographer to explore the site and capture evidence of the supernatural. Specifically, she wants you to get photographic proof of the ghosts and monsters that have been reported there. But what you discover inside the mansion is wilder than you would ever imagine.

Gameplay – boo party is a top down pixel art adventure, where the player has to explore the mansion, interact with the residents of the mansion and completed requests for them. When starting the game off, the player will only be able to explore a small area of the mansion, learning how to navigate the different rooms and areas. As the player progresses through the game, more areas will open up for the player to explore.

When the player encounters one of the spooky ladies at the party, they will make a request in exchange for a photo. These can include getting a hamburger for a vampire, stone statues for a gorgon and helping a witch with her magic demonstration. These quests can be completed by the player at their own pace, with most requests intersecting with others, leading to the player interacting with other ladies and even side characters.

When wandering the halls of the mansion, the player can talk to most of the party guests, getting information and items from them to complete quests. When the player completes a ladies request, the player will be to snap a photo of them and add it to their album. The player can speak to the scientist Lesbrock when a photo is obtained, receiving spirit points for each image captured, which can be used to buy items and open up new areas.

Alongside the exploration and item collection for requests are the mini games, which are tied to some of the quests that the player has been given. These mini-games are loving homages to the classics, including the games Toobin and Space channel 5. All of these mini games are unlocked during the different stages of quests, often needed to snap photos. When all of the photos are gathered, the player can proceed to the finale of Boo Party.

The last thing to mention for this release is the extra content that can be unlocked. After clearing the game, the player will be able to play a special time attack to beat the game again as quick as possible. There is also a gallery for the player to view photos that they have collected on the title menu, as well as the option to play a special version of one of the mini-games. These additional bonuses provide some replay value for the player after completion.

Now with the gameplay covered, it is time to move onto the other aspects of this title, starting with the controls.

Controls – the controls are reminiscent of older adventure titles, with simple to use inputs for movement, menu navigation and interacting with the characters. Wandering around the mansion is pleasant, as the movement is smooth and the interactions with characters are responsive. There are a few minor flaws when playing the mini-games, but these can be adapted to very quickly  and don’t affect the experience too much.

Difficulty – as an adventure title, there isn’t much in terms of difficulty, as the player is able to freely explore the mansion and work through the different missions in the game. If the player does get lost or confused, they can speak to a haunted painting, who provides clues and reminders of quests. There is some difficulty when it comes to the mini-games, as they are a significant departure from the rest of the game. However, there is a system that will let players skip these if they wish.

Presentation – Boo Party has a distinct visual appeal to it, with sprite work that looks like it was pulled straight from the 1990’s, which is quite pleasing to the eye. The artwork that is used for the girls has a cute visual appeal to it, with art that very pleasing to the eye. But if you aren’t a fan of nudity, then there is an option to censor the mature images or disable them entirely, making the game safer to play around others.

The soundtrack for this game is another masterpiece from the composer OSC, with a soundtrack that is funky, fresh and retro all at the same time. The music is the perfect complement to the tone and atmosphere of the overall game, with the different music tracks each having their own distinct flavour to them. There is also a little bit of voice work, which isn’t featured a lot in the game, but is a nice touch where used.

Final Thoughts – I had previously played the title Crawlco Block Knockers from CosmiKaneki, which I enjoyed greatly and when I saw Eastasiasoft announce this I was excited to get my hands on it. Suffice to say, I had a fantastic time getting hands on with Boo Party, as the narrative, characters and gameplay were fun and had a nostalgic charm. The mix of adventure, hidden object search and mini games did not get tiring and I finished my first play through in one session.

I have no issue whatsoever recommending Boo Party to those who are looking for a fun and charming puzzle adventure. There is so much crammed into this experience, it would take me ten thousand words just to cover them all. The references to pop culture, classic games and more as easter eggs for fans was a great touch, with my favourite being the references to a certain TV show about two brothers that hunt monsters.

In the end, I give Boo Party a final score of 5/5. This is one of the best adventure titles that I have played in a while, featuring a gameplay loop that doesn’t become repetitive, an art style and characters that feel unique, hidden details and references galore, and the boobs and butts are a bonus. If you want to check this title out for yourself (and you are of the appropriate age), a link to the game is below.

Link to Nintendo Switch version (HERE)

Slime Girl Smoothies – Nintendo Switch Release Announcement

Hello! I have some exciting news to share with you, courtesy of our firends at Shady Corner Games and Eastasiasoft. Announced in the recent summer showcase, Eastasiasoft announced that the puzzle title Slime Girl Smoothies, from developer Shady Corner Games will be released on the Nintendo Switch this August.

Check out the press release from Shady Corner Games below to learn more about this exciting release. I have previously reviewed the game for Steam, which you can find (HERE), but please be aware that there will be some modifications made to the switch version as the original title contains explicit sexual content.

We at Shady Corner Games are pleased to announce that our saucy puzzle title Slime Girl Smoothies is coming to the Nintendo Switch! Through our partnership with Eastasiasoft, we have been able to get the ball rolling on a port of one of the biggest titles we have published to date. Check out the details below to learn more about the game.

The game was previously released on Steam, which you can find a demo for the game to try it out (HERE)

Mature Content Advisory: Please be advised that Slime Girl Smoothies is intended for adults only, with the potential for players to be exposed to the following:

  • Risqué outfits, sexual language, adult situations and nudity.
  • The creation and consumption of alcohol, with the implication that characters are under the influence.
  • Sexually charged scenes of an explicit nature featuring the player and/or the characters featured in the game.
  • Sexual scenes that may contain interactions related to BDSM and/or “extreme” kink content, viewer discreation is advised.
  • All characters featured in slime girl smoothies are age 18 or higher.  

About the Game

Slime Girl Smoothies takes place at Slimey’s, a bar run by the sensual and seductive Berry, where you the player have applied to work as the new floor manager. In order to secure the job, you have to work shifts with each of the girls on staff, getting hands on experience with the way they mix drinks and maybe more.

In this puzzle game, you have to mix ingredients to make the requested drinks, getting the ratio right and following the formula on screen. Take your time getting placing the ingredients in the right spot, as there are a limited number of ingredients you can mix per drink. If you succeed, you may just see a wilder side of your new co-workers.

Slime Girl Smoothies features a mix of Puzzle gameplay, with dating sim style interactions, with each of the girls fully voiced by some of the best independent voice actors around. Alongside the fully voiced dialogue, there is over 100 frames of animation and 20 Cutscene Graphics to discover, with bonus modes to keep players coming back for more.

Features

  • Challenging puzzle gameplay, with unique drink mixing mechanics not seen before in a puzzle game.
  • The featured characters mix the drinks in a special way, using their “assets” to complete each order.
  • Fully voiced dialogue featuring a cast of voice actors that breathe life into the characters of Slime Girl Smoothies.
  • Enjoy a collection of images that will be unlocked as the game progresses, with more being added with each story milestone.
  • Enjoy a fully fleshed out story for each of the girls of the game, with Dating sim style interactions and character dialogue.
  • Featuring a soundtrack by the talented composer Altered Ego – (Twitter)

Meet The Girls of Slime Girl Smoothies!

Berry – The owner of Slimey’s, who has a sensual and seductive demeanor, taking charge of the girls that she is in charge of. She will oversee you in your new role, while working in the background managing the everyday workings of the bar.  Voiced by Ivy Wilde – (Twitter)

Cherry – Berry’s daughter, who is the cheery and energetic member of the team. She will show you the ropes and get you to grips with the way they do things, but keep an eye on her as she can lose her inhibitions sometimes. Voiced by KumBomb – (Twitter)

Mint – one of your co-workers at the bar and the petite member of the team. She appears cold and has a passive aggressive nature to her, but could there be more to her than meets the eye and does she have a warmer side to her? Voiced by MB

Plum – one of your co-workers at Slimey’s and the most well-endowed of the three bar girls. She is a shy and reserved girl, with a nerdy side to her as a fan of Tabletop RPGs, video games and online culture, but maybe there is more to her than meets the eye. Voiced by Midnight Datura – (Twitter)

To learn more about Slime Girl Smoothies and our other games, check out the official Shady Corner Games Twitter (HERE), or if you want to keep up with our official publishing partner Eastasiasoft, you can find them on Twitter (HERE).

Beat ‘Em Up Archives (QUByte Classics) – Nintendo Switch Review

Overview – developed by Piko Interactive and published by QUByte Interactive, Beat ‘Em Up Archives (QUByte Clasics) is a compilation of 2 brawlers from the Super Nintendo originally released in the 90s. Battle it out with wave after wave of men in the gritty Iron Commando and cleave your way through fantasy scenes in Legend. This title is available on all Console platforms, with a link to each version of the game available at the bottom of this review.

Disclaimer: before I get into the review, I would like to thank QUByte Interactive for providing the copy of Beat ‘Em Up Archives used for this piece via the Keymailer Service. The provision of this software has not influenced the contents of this review, all thoughts and opinions contained within are my own.

Now with the introductions out of the way, let’s get into the review. As this is a compilation title, I will be discussing the two games with a brief description of the experience, with the overall package discussed after.

Legend – 1994

Plot – in the kingdom of Sellech during the middle ages, the son of the king, Clovis, seeks to harness the dark power from the imprisoned soul of Beldor and conquer the world. To prevent this plan from coming to fruition, the knight warriors Kaor and Igor set out on a quest to defeat Clovis. The two warriors battle their way through the kingdom, taking down all that stand in their way to save the land from evil.

Gameplay – Legend is a rather standard brawler, heavily inspired by titles from Capcom and SEGA, most notably the games Knights of the Round and Golden Axe. The player takes control of one of the two knights, armed with a sword, shield and special attacks to battle their way through each of the seven stages. The stages feature mid and end bosses, with story scenes between stages, then the next stage will continue.

All of the enemies will drop loot when defeated, which include health pick-ups, bonus points and magic which adds to their total stock. The combat is a little slow and clunky, with enemies able to interrupt attacks easily as the player characters have a shorter range. The special attacks that the player can use will either use up the magic collected or health, making for a risky yet rewarding trade-off.

If the player loses all their lives, they will get the chance to continue, but they will be returned to the start of the stage, which can be a significant setback. The stages themselves are fairly long, so being defeated will put the player back a fair amount. In an attempt to counteract this, there is an adjustable difficulty and speed settings available to the player. However, these don’t offset the weaknesses of the core game.

The last element of the game to discuss is the 2 player co-op. this allows 2 people to take on the action together and battle through the armies of evil together. Luckily, there isn’t any friendly fire against a comrade, which is a positive. There is also the option to share lives between players, but this can lead to some unrest as the dead player may steal lives while being reckless. If a player loses all their lives, they will be locked out of play.

Iron Commando – 1995

Plot – the Iron Commando Field Team are a crack unit of warriors, sent on a mission to stop the criminal group G.H.O.S.T. from capturing a radioactive meteorite. The team is made up of Jake, a soldier who has a mastery of firearms and Chang Li, a martial arts master with fists deadlier than any weapon. Together, they take on the members of this group in order to stop their evil ambitions.

Gameplay – just like Legend, Iron Commando is an arcade style brawler, where the player must travel from one end of the stage to the other while battling enemies. Inspired by titles like Final Fight and Streets of Rage, the foes that the player will encounter are typical street punk types, with the enemies becoming more unique as the game goes on. There are also vehicle stages, where the gameplay takes on a shooter style of play during the game.

As a brawler of the time, the player has the expected features in their move list, with punches grapples and throws. However, what makes this title different is the unusual way that items work. When enemies are defeated, they can drop items, including food, point items and a variety of weapons. To pick these up, the player must use a dedicated button, with the weapons having a limited number of uses before throwing them away.

This finite use system is common in most games of the genre, but in Iron Commando, when a weapon is picked up they are very limited in usage and often lack stopping power. Additionally, when the player is too close to an enemy, they will use standard attacks rather than the weapon which makes them redundant at times. There is also a limited special grenade attack, which appears to only be useful for knocking enemies back as it is also rather weak.

Much like the title Legend, the combat in this title sadly lacks refinement, as the player can easily be knocked down repeatedly preventing a chance for counter attack. This is most common when the enemies are armed with a weapon, especially the ones using firearms, as they can interrupt attacks and knock the player down with ease. The movement also feels sluggish in this game, with what feels like a lack of fluidity in movement for the most part.

Just like the other title in this collection, Iron Commando features 2 player co-op multiplayer, with both players working together. There is also a lack of friendly fire, which is a positive as that can be very frustrating when playing a beat ‘em up, due to the swarms of enemies on screen. The same option to share lives is also here, as well as being locked out when all lives have been lost.

Now with the two games covered from a gameplay standpoint, it is time to discuss the other aspects of this release, starting with the controls.

Controls – the controls for both of the games feel sluggish, with button presses feeling like they take longer to process than they normally do. This issue is most noticeable when playing Legend on the standard speed, as it feels like the characters are trying to move through molasses. The controls for the game are the same as their original releases on the SNES, which can be modified but otherwise it works reasonably well.

Difficulty – these games are brutally difficult, which makes their flaws stand out even more. There are issues with the damage balance, which is worse in Iron Commando, as the player can be taken down quickly when being swarmed with enemies needing a lot of hits to beat. The way that both games reset the player back to the start of the stage is frustrating, as it turns the games into a war of attrition as the stages are very long with no checkpoints.

Presentation – for a pack of SNES games, the games both look very good, with some solid sprite work for the time. However, Legend has assets that appear to be “heavily inspired” if not copied from the games that inspired them which is unfortunate. There aren’t issues with frame rate from what I was able to see in either game, but this may not be a universal experience. The sound is clear for the most part, with some decent enough music and sound effects.

Final Thoughts – when I saw this advertised, I was hopeful for a fun and challenging brawling double pack, but I did not have a good time with these games. The difficulty of both games is way too high, the stages are too long and it feels like a chore to play through even at the lower difficulty levels. There is a lot of frustration from this, because they had all of the potential to be good, but sadly they are bogged down by too many enemies and poor design choices.

The worst issues from a gameplay perspective were the unfair enemy patterns and swarming, which is what unfortunately hinders Iron Commando the most. Legend is better but that isn’t much when the game is so very slow, only made more bearable by the inclusion of a turbo mode. It is possible that there is fun to be had here when playing with another, but it doubled the weaknesses of the game during my experience.

I cannot recommend this title to anyone really, as it is a frustrating pack of games that get very repetitive very quickly, with the only saving grace of Iron Commando being the shooting stages. People say that there are many lost games that need to be seen, so that they can be appreciated for what they were, but sadly the titles in this pack don’t fit that bill. Both games were so frustrating to play, that I don’t think I will ever be able to finish them. 

In the end, I don’t thing I am able to give a score to Beat ‘Em Up Archives (QUByte Classics). Both of the games are a relic of the past that should have stayed buried, as they attempt to emulate the titles that inspired them, yet sadly failed to be even half as good with the potential they had. If you do want to check these games out for yourself, a link to each version of the game is below.

Link to Nintendo Switch version (HERE)

Link to PlayStation version (HERE)

Classic Racers Elite – Nintendo Switch Review

Overview – originally developed by Vision Reelle, ported to console by Zero Games Studios with publishing handled by FunBox media and 2Tainment, Classic Racers Elite is a racing simulation game with an emphasis on time. Take part in 12 championships using a variety of vehicles in this love letter to the 60s, an era of rock and roll, men without names and iconic cars. This title is available on PlayStation and the Nintendo Switch, with a link to each version of the game at the bottom of this review.

Disclaimer: before I get into the review, I would like to thank Funbox Media for providing the copy of Classic Racers Elite that was used for this review via the Keymailer platform. The provision of this software has not influenced the contents of this review, all thoughts and opinions contained within are my own.

Now with the introductions out of the way, let’s get into the review. There is no plot for this release, so I will be going straight into discussing the gameplay.

Gameplay – the developers describe Classic Racers Elite as a “Hill Climb Racing Game”, with the goal of each race being to reach the finish as quickly as possible. This must be done by taking hard turns, flooring it on open stretches and slamming the brakes to get around hairpin bends. The game is made up of two distinct modes, the Championship and Free Race, with the first featuring 12 championship cups over 4 car categories.

All of the vehicles featured in this title are inspired by classic cars from the era, with a range of vehicle types from mini consumer cars, to rally cars and even high end motor sport vehicles. There is also the ability to select from 4 different cosmetic styles per car, giving them a different paint job which gives some variety to the aesthetic. The 16 cars are split into groups of 4 with new groups unlocked when the right conditions are met.

The cars themselves can also be difficult to control, with some of the vehicles being tough to handle at speed, which can be off-putting for newer players looking for an arcade style challenge. The racing is more akin to that of a simulation game, which can be very difficult for players to get to grips with. This can be made more difficult with the lack of track assistance, meaning players will likely take several attempts to complete a race.

When in the championship mode, the player must beat all of the races in a championship, using one of 4 cars that are tied to that specific level. However, this may not be an easy feat to accomplish, as the conditions to succeed in a race can be incredibly tough. The championships are split into time trial and slalom cups, taking place in 17 locations with a total of 50 tracks, using variations of standard race, reverse and Slalom layouts.

All of the races in the championship mode have a rather tight time limit to meet, which can be rather difficult to meet depending on the track. There is only one target time per track, which can be rather daunting for newer players of the genre, while also making it feel rigid and stiff. The single goal time for a track makes for a brutal and unforgiving gameplay loop, as a mistake will often mean restarting the race due to the time loss suffered.

This is made even more challenging by the design of the various track layouts, with race markers that have poor visibility when driving at high speed. By the time a turn can be registered by the player during the first few attempts, there is usually little time to respond. This will lead to collisions with barricades and track elements that can interact strangely with the cars, like traffic cones and tyre stacks that have the potential to flip cars.

Outside of the championships is the Free Run mode, where players are able to play through the unlocked tracks, practicing to get their times as low as possible. However, when starting the game for the first time, there are no tracks unlocked which prevents players from trying out the game without going into championship. Unfortunately, this can be difficult for players to get to grips with the controls and cars at the beginning.

Tied to both the championships and the free run mode are worldwide leaderboards, where players are able to compete all over the world as they battle for the top spot. This does add some replay value for the game, with the player being able to battle it out in time trials with players on all platforms. The leaderboard system is active in both the championship and free run modes, where players can use higher grade cars to set even better times.

There are some unfortunate issues with this release, as the physics have some issues during races, leading to the car bouncing around the track from the lightest bump. This is most present when trying to do the slalom races, as the car can be flipped over with the slightest contact with obstacles on the course. There are even issues with the way momentum works in this release, which can have cars going from full speed to a dead stop in a jarring way.

The last issues to discuss are the difficulties with visibility when racing. The speedometer is in the top right corner, with the track map in the bottom left, which can be distracting during high speed races. The map can be misleading as it only shows the road and not barriers, which can cause difficulty when navigating the tracks. There is also difficulty with visibility when using the different camera positions, which can obscure the track especially in the cockpit view.

Now with the gameplay covered, it is time to cover the other aspects of this release, starting with the controls.

Controls – the control system for this release has a simulation feel to it, with a marker at the top to show the wheel turn on screen. The steering is controlled by the left thumbstick and d-pad, with adjustable settings for the way the game handles which can be very useful. The other functions of the car, like the accelerator and break are controlled by the triggers and face buttons, which work well with all control types.

Difficulty – this can be a very difficult title, which may take several attempts to reach the goal target of each race stage. This is due to the single lap system that the game uses, meaning that there is no chance to regain time lost from a mistake. The vast majority of the tracks will need to be learned for players to be able to get the most out of the experience, as the mini map can be of little use and the lack of race line assists add to the difficulty.

Presentation – visually, this is a rather pleasing game, with nicely designed cars and tracks. However, there is some blur that can occur during races, especially when using the cockpit and front viewpoints, which can make navigation difficult. There aren’t any issues with the performance in terms of framerate, with a smooth and stable experience all round. The sound is rather basic, with some music that plays in the menus and standard sound effects during races.

Final Thoughts – to start, when I was looking into this title, I was expecting a more arcade style of racer, akin to that of Sega Rally or the original Ridge Racer. But when playing it the game feels more like the simulation motorsport games Gran Turismo and the Forza series, which I am not the biggest fan of. However, after enough time was spent with the game I gradually improved and eventually cleared all of the cups.

There are some flaws to the overall experience, with the track visibility and way that the physics/collision of the tracks can affect the game, along with the awkward HUD placement. It took several attempts to beat the vast majority of the track goal times, which ended up being a frustrating thing due to the tight time limits. This is due to the fact that any single mistake could lead to the car getting stuck, flipping over or just not being able to recover.

I’m not sure if I can make a general recommendation of this title, as I feel the skill ceiling for the game is very high compared to others in the genre. Those who are looking for a difficult challenge are likely to enjoy this, but I don’t think it is for most racing fans as the hill climb time trial gimmick could wear out its welcome quite quickly. The overall package has a lot of potential, but is lacking some of the polish that could make it a truly great racing title.

In the end, I give Classic Racers Elite a final score of 3/5. This is a challenging racing title that has a lot of potential, with unique track designs, a good variety of cars to unlock and plenty of cups to challenge, but there are some issues that tarnish what could be a great racing game. If you want to check this title out for yourself, a link to each version of the game will be below, with the game releasing on June 26th 2023.

Link to Nintendo Switch version (HERE)

Link to PlayStation version (HERE)

SENSEs Midnight – Nintendo Switch Review

Overview – developed by Suzaku Games and published by Eastasiasoft, SENSEs Midnight is a survival horror title, inspired by the classics of the genre, featuring fixed camera angles and tank controls. Explore the Ikebukuro park, discover the secrets it holds and try to survive as vengeful spirits wander the park. This title is available on all major console platforms, with a link to each version of the game available at the bottom of this review.

Disclaimer: before I get into the review, I would like to thank Eastasiasoft for providing the copy of SENSEs Midnight that was used for this piece. The provision of this software has not influenced the contents of this review, all thoughts and opinions contained within are my own.

Now with the introductions out of the way, let’s get into the review, starting off with the plot for SENSEs Midnight.

Story – Uesugi Kaho is an outgoing and adventurous college student and member of her school’s occult research club. When returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend, The Midnight Door of Ikebukuro Walking Park. Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal, but entering the long abandoned park may be the worst mistake she will ever make.

Gameplay – SENSEs Midnight is a 3D survival horror, taking place in the haunted Ikebukuro Walking Park. The objective of this title is to solve puzzles, collect items and avoid the vengeful spirits that wander the grounds. To achieve the goals that the player needs to in order to survive, the player will need to investigate the park, using her PDA camera and her chat group to find clues on how to escape the nightmare.

As this is a survival horror inspired by the classics that birthed the genre, there is a use of fixed camera angles and tank controls. As the player moves from scene to scene, the camera will shift, making some areas difficult to navigate to attempt to confuse the player. In order to combat this, the player can use the PDA camera to look around in first person. This will provide better visibility and can also uncover some secrets hidden in the surrounding areas.

When moving around the park, the player will encounter the spirits of the dead, wandering the grounds in search of Kaho. When they are encountered, the ghosts will chase the player, trying to kill them and take their soul through the Midnight Door. In order to survive these encounters, the player must run away from the spirits and hide in special places. These spots are signaled by butterflies that the player can activate.

When hiding in these spaces, the player must control their breathing to avoid being detected by the ghost, moving an arrow on screen to line up with a meter that goes side to side. If the player manages to fill this all the way, they will be safe, often leading to the pursuer leaving them alone. But if the player is not able to achieve this, they will be found and even killed on the spot depending on the situation, as there is no way to fight back.

The spirits that wander come in different forms, with different amounts of damage that they can deal to Kaho. The weaker spirits will only do a little damage, slowing the player down for a few moments if they can escape. But if the spirits are stronger, there is the potential for the player to die instantly when caught, which will result in a game over and a loss of progress. To prevent significant set-backs, there is a single save point that players should use often.

By taking photos of the surrounding areas, the player will be able to discover hints and even visualizations of the lost. There are also points of interest scattered around the park, allowing the player to interact with them, either as investigation points or items to collect. However, the player must take care when picking up the items they find, as the inventory backpack only has only 4 slots for holding unique items at any time.

The items within the player’s inventory can be used to complete tasks, combined with other items to gain new objects and dropped to make space when needed. When an object of interest is found, but is not yet obtainable they will be highlighted in purple, meaning they may be useful later on. There are also special items that can be found called Magatama, which will protect the player from spirits, but will be destroyed when used.

At key parts of the story, the player will encounter environmental puzzles and obstacles that they will need to solve to progress. These can be as simple as finding the combination to a padlock, to finding a required item to remove an obstacle and solving complex puzzles. But there is an element of risk to these puzzles, in some instances, failure to complete some puzzles will result in hostile spirits being alerted meaning the player must hide.

The last thing to discuss for gameplay is the extra content of SENSEs Midnight, available when completing set conditions. If the player is able to beat the game, they will be able to access new game plus, allowing them to play through again with a different experience. The second is the bonus cosmetic content, which is made up of special costumes that the player can unlock, allowing the player to change their outfit during play.

Now with the gameplay covered, it is time to move onto the other aspects of this release, starting with the controls.

Controls – the controls that are used for this game are very reminiscent of older survival horror games, utilizing tank controls as the main option for movement using the left stick/direction buttons. There is also the option for modern controls for those who want them, making it easier for first time players. All of the inputs used for the game functions are easy to use, with the camera inputs appearing on screen making it comfortable with all controllers.

Difficulty – there are no difficulty settings for this release, but that doesn’t affect the overall experience as the challenge of the game escalates slowly over time. When first getting into the game, it can be frustrating with the one hit deaths of some spirits and the cryptic puzzles, but these are adapted to quickly. If the player can keep their cool, stay aware of their surroundings and approach the puzzles with care, then their chances of survival will go up dramatically.

Presentation – visually, this title has a look to it that is reminiscent of the horror titles from the PS2, with dark colors and neon lights that bathe the game in an unsettling glow. This works very well both in game and during the cutscenes, which has some good animation for the most part, but does look stilted at times. The sound for this release has a good balance to it, with sound design that gives the game an eerie and haunting atmosphere to it, enhancing the overall presentation.

Final Thoughts – I grew up with survival horror titles during the 90s, with Resident Evil holding a special place in my heart, so getting to play this gave me that nostalgic feeling from playing those games. The control system works well for this title, with the tank controls offering a retro feel to the game which complimented the fixed camera angles. The atmosphere has an eerie and haunting feel to it, with the sound and neon glow adding to the experience.

There are some cryptic puzzles that took me a while to figure out, as well as missing some things that I had to find on a second play through, but this added replay value to the game. When returning to the game each time, there were new hidden details that I discovered which made it satisfying to play through again each time. If you are a fan of classic style survival horror, then I recommend this title as it will give you that much needed fix.

In the end, I give SENSEe Midnight a final score of 4/5. This is a very good survival horror game, with an atmosphere, narrative and gameplay mechanics of the classics that inspired it, while adding narrative elements and modernized touches that make it its own unique experience. if you want to check this title out for yourself, a link to each version of the game will be below.

Link to Nintendo Switch version (HERE)

Link to PlayStation version (HERE)

Link to Xbox version (HERE)

Link to Steam version (HERE)

Danmaku Unlimited 3 – Review

Overview – developed and published by Doragon Entertainment, Danmaku Unlimited 3 is the latest release in the Danmaku series of bullet hell shooters. Engage in battle with a variety of enemies that bombard the player with a hail of fire, with one mistake potentially leading to disater. This title is available on Nintendo Switch, Steam and now the PlayStation 4, with a link to each version of the game at the bottom of this review.

Disclaimer: before I get into the review, I would like to thank Sunny Tam of Doragon Entertainment for providing the PS4 version of Danmaku Unlimited 3 for this piece. The provision of this software has not influenced the contents of this review, all thoughts and opinions are my own. I also purchased the Nintendo Switch version of Danmaku Unlimited 3 for this review.

Now with the introductions out of the way, let’s get into the review. I will be skipping the story as there is a subtle narrative told through the game, so I will be going straight into discussing the core gameplay of Danmaku Unlimited 3.

Gameplay – Danmaku Unlimited 3 is a vertical scrolling shooter, where the player must battle through 5 stages of intense bullet hell action. In this title, the player must navigate through the different stages, while enemies attack from all around, bombarding them with bullets. The core objective of the game is to make it through each of the stages, battling wave after wave of enemy ships, mid bosses and multi-phase end of stage bosses.

The player has access to three weapons that they can use in battle. These are the main shot weapon, beam and bombs. The main shot will fire automatically in a set pattern, with two attacks to start and others that can be unlocked during play. The beam is used by holding the fire and beam buttons down together, with two variants available and more to unlock. Last is the bomb, a powerful attack that is limited in its use, but can prevent the player from taking damage if used at the right time.

When starting a game, the player can select one of two game modes, each with their own unique gameplay mechanics. Before the game can begin, the player can choose their difficulty, the weapons that they want to use and set the number of lives per credit they want. However, if the player alters the set number of lives that they have, this will prevent the player from saving their scores during play.

Here is a breakdown for the unique mechanics that this title features;

  • SPIRIT Mode – this mode is tailored for a more accessible experience, with 4 total difficulty options that players can choose from. In this game mode, the player can collect SPIRIT which is gained from collecting enemy bullets, which turn transparent upon defeating the one that fired them. If the player is hit, a bomb will be used protecting them for a moment, but if the player has none they will lose a life instead.
  • GRAZE Mode – this is the more challenging game mode, with only two difficulty options for players to select. In this mode (and the SPIRIT mode), the player can move close to enemy bullets, grazing them and chaining them together for a huge score/combo while filling the TRANCE and GRAZE meter (discussed below). Just like the SPIRIT mode, when the player is about to be hit, a bomb will detonate, but this will use up all bombs if any are left.
  • TRANCE – By grazing the bullets on screen from enemies, or by collecting SPIRIT, the TRANCE meter on screen will build up. When filled, the player can enter TRANCE mode, powering up their attacks for a short time spawning gems for players to boost their combos. This will be activated automatically in SPIRIT mode by default and by pressing the Bomb button in GRAZE mode. If the player loses a life in GRAZE mode, the meter will be emptied.
  • GRAZE HIGH – there is a secondary feature that can be activated in GRAZE mode enemy bullets. This is the GRAZE HIGH, a special mode that will turn enemy bullets into spirit when they are destroyed, boosting score and the TRANCE meter when collected. If the player loses a life while the meter is being filled or if GRAZE HIGH is active, the charge will be depleted immediately.

At the end of each stage, the player will encounter a multi-phase boss battle, which will test their skills with a series of increasingly challenging patterns. These battles have a timer attached to them, with rewards given if the player can make it through the phase without taking damage. When the boss has been fully defeated, there are bonuses that can be earned based on the bullets grazed, the gems collected and extra bombs awarded.

The last aspect of the gameplay to discuss is the bonus modes that players can access. These can be used by the player to practice, as they allow the player to play the game freely on a difficulty they have previously played. The modes that players can play in the bonus modes are Boss Rush, Free Play and Boss Free Play. Both of these modes can be played in either SPIRIT or GRAZE modes, with the ability set scores if the player uses the regulation settings.

Now with the gameplay covered, it is time to cover the other aspects of the game, starting with the controls.

Controls – as this is an arcade style bullet hell shooter, the control scheme for this release is relatively simple to get to grips with. The controls can be modified freely to fit the preference of the player, with the optimal way to play this title being by using an arcade stick. If playing the game on the Nintendo Switch, it is very comfortable when playing in handheld mode. This is a solid gameplay experience no matter the controller used.

Difficulty – the challenge in this game can be punishing but fair, with bullet patterns that will push the player to the limit. In SPIRIT mode, there are 4 difficulty settings available, making that the best option for those who want a more manageable challenge, but for those who are up to it, GRAZE offers an intense test of skill. Be aware, there are limited credits in the game, meaning failure is likely when getting used to the bullet patterns and gameplay mechanics, but more can be earned.

Presentation – Visually, Danmaku Unlimited 3 looks fantastic no matter the system you choose to play it on, with enemy ships, bosses and environments that fit the aesthetic well. The movement and action has a smooth fluidity to it, with zero issues when it comes to slowdown, even when there is a barrage of bullets on screen. The sound for this title just enhances the experience further, with music from the Japanese group BLANKFIELD, who bring a hard rock/metal vibe to the action on screen.

Final Thoughts – I had a great time with this title, playing it first on a PS4 I had loaned for the review, then buying it on Nintendo Switch to play on the go. The action is frantic and fast paced, with bullets coming from all directions, which can be intense and anxiety inducing, but the satisfaction of success is worth it. The unique gameplay mechanics, the excellent visuals and the rocking sound make this one of the best modern day bullet hell shooters to come to consoles.

I have no issue recommending this to fans of the bullet hell genre, be it long time veterans or those who are just finding their feet. The game is approachable and accessible to all, with difficulty settings that can fit a wide range of skill levels. This is reminiscent of titles by CAVE and Psikyo, which makes for a satisfying yet slightly frustrating experience at times. There is also a lot of replay value in this title, with new weapon types that can be unlocked by meeting special requirements.

I myself am not an expert at these games, often finding myself struggling with the complex patterns. But the unique gameplay mechanics made it possible for me to beat the game several times, while I keep working my way through the harder difficulties to the True Final Boss. I applaud the developer Sunny Tam, who has been able to capture the true spirit of classic bullet hell shooters, making for an experience that is well worth a purchase.

In the end, I give Danmaku Unlimited 3 a final score of 5/5. This is one of, if not the best modern bullet hell shooters to come from an independent developer, mixing the classic gameplay style of its predecessors with unique mechanics, clean visuals and a rocking soundtrack that make for a fresh experience. If you want to check this title out for yourself, a link to each version of the game will be available below.

Link to PlayStation 4/5 version (HERE)

Link to Nintendo Switch version (HERE)

Link to Steam version (HERE)

Under the Warehouse – Nintendo Switch Review

Overview – developed by GoolWorks and published by Eastasiasoft, Under the Warehouse is a adventure, with cryptic puzzles and surreal mysteries to uncover. Explore the mysterious warehouse, while searching for a colorful egg that you have been asked to find. This title is available on all console platforms, with a link to each version of the game below.

Disclaimer: before I get into the review, I would like to thank Eastasiasoft for providing the copy of Under the Warehouse that was used for this piece. The provision of this software has not influenced the contents of this review, all thoughts and opinions contained within are my own.

Now with the introductions out of the way, let’s get into the review, starting with the story.

Story – in an unnamed city, deep in the urban sprawl, lies a darkened building of brick and concrete filled with boxes, documents and appliances with enigmatic workers of all sorts. No one seems to question the mysterious, haunting atmosphere of this complex. However, you have been asked by a mysterious caller to go into the complex under the guise of a worker, seeking an egg that is located in the warehouse.

Gameplay – the core gameplay loop is a mix of first person adventure, with point and click puzzle solving. The player is given a core task of finding a colorful egg, but to achieve this objective, there are puzzles and objectives that need to be completed. This is achieved by interacting with the different people that are scattered throughout the warehouse, with most of them giving clues on how to proceed.

The majority of these puzzles can be solved in part out of order, with the ability to collect items that are used to solve later puzzles before others. This can cause difficulty when solving the other puzzles, or when experimenting with items to try and find a solution, made worse by the cryptic nature of the warehouse. Unfortunately, there is no way for players to be able to track their objectives, which can lead to backtracking a lot.

Navigation within the different areas of the warehouse can be difficult, due to poor visibility of the different areas when playing the game on a big screen. It is unknown if this is intentional, as it is not an issue in handheld mode but it can leave doorways and paths obscured from view. The visibility within the warehouse can be a frustration to the player, with a high chance of getting lost while searching for a door or pathway.

General movement and interaction while exploring are rather solid, with quick and responsive movements. Moving around the warehouse is fairly easy, with traditional FPS style movement, a run button and an interaction button. The point and click inventory management system works well, with a cursor that is easy to use when activating items and objects. This makes for an adventure that is relatively easy to start, but challenging to finish.

Due to the cryptic and open-ended nature of this title, there are different ways to approach to objectives of the warehouse. This can lead to one of several endings, making for an adventure that can be replayed several times to seek out the different conclusions. It is entirely possible to discover endings by pure accident, rewarding the player for experimenting on their quest. Upon getting an ending, the player can continue from a save game to get the others.

There is a level of surrealism to this title, with characters that don’t make sense or belong, disjointed levels that have abstract designs which will leave the player confused. This works well with the atmosphere that of the game tries to create, with the lighting and sound that compliments the environments to make for a haunting experience.

Now with the gameplay covered, it is time to discuss the other aspects of this title, starting with the controls. There is no real difficulty to this title as the cryptic nature of the puzzles make the game challenging, so I will be skipping that segment.

Controls – the controls for this title is basic and easy to get used to. The character and camera movement works well, using the traditional twinstick system that is used for most first person titles. The inventory management system is simple to use, with a simple cursor that is controlled by the left stick with decent cursor speed. The game is comfortable in both handheld and docked play, working well with all controllers.

Presentation – Under the Warehouse has a low poly aesthetic, with a retro filter as an optional setting, giving the visuals a look similar to that of a PlayStation 1 title. This works well in the favor of this release, with the retro feel enhancing the atmosphere that the game attempts to evoke. This is enhanced by the soundtrack, which gives an unsettling feeling to the overall experience, with haunting piano and orchestral pieces.

Final Thoughts – this is a surreal adventure, with an atmosphere that can be deeply unsettling at times. This works very efficiently at creating a surreal experience, which can confuse and disorient a player to great effect. I found the whole game to be a challenge that I didn’t necessarily enjoy, but found it satisfying to achieve the endings that I did. The cryptic puzzles and non-linear approach to progression make this the perfect game for fans of this type of game.

In the end, I give Under the Warehouse a final score of 4/5. This is a cryptic and confusing puzzle adventure, with multiple endings to discover, non-linear progression and an unsettling atmosphere, complimented by surreal visuals and haunting music. If you want to check this title out for yourself, a link to each version of the game will be below.

Link to Nintendo Switch version (HERE)

Link to PlayStation version (HERE)

Link to Xbox version (HERE)

Puzzle Bobble Everybubble! – Nintendo Switch Review

Overview – developed by Taito and published by ININ Games, Puzzle Bobble Everybubble! is the latest entry in the bubble popping franchise. The Rainbow Islands have been covered in bubbles, with Bub, Bob, Peb and Pab going on an adventure to fix this problem. This title is available exclusively for the Nintendo Switch system, with a link to the game at the bottom of this review as well as a link to the special physical release.

Disclaimer: before I get into the review, I would like to thank PR Hound for providing the copy of Puzzle Bobble Everybubble! used for this piece. The provision of this software has not influenced the contents of this review, all thoughts and opinions contained within are my own.

Now with the introductions out of the way, let’s get into the review, starting off with the story of Puzzle Bobble Everybubble! Please note, this review only covers the version of the game that is available in all releases, as there is a bonus version of Bust-A-Move for SNES in the special physical release.

Story – on the peaceful Rainbow Island, the bubble dragons Bub, Bob, Peb and Pab live happily and go on adventures with their special ability to blow bubbles. The Miniroons, a race of small dragons that can’t blow bubbles want to be just like the bubble dragons, so they wish upon a rainbow hoping for the chance to fulfil their dreams.

However, the mischievous wizard Bonner answers their wish, giving them a special potion that allows them to blow bubbles. But not all is as it seems, as the bubbles overtake the island, causing chaos across the land. Now the Bubble Dragons set out on a new adventure, travelling the islands to help the residents and get rid of the Miniroons bubbles.

Gameplay – Puzzle Bobble Everybubble! is the latest entry in the classic bubble popping series, with the main objective of clearing stages by popping bubbles. The game is separated into three modes for players to take on, which I will be giving a breakdown of each of them. But first some details on the core mechanics of the game.

Puzzle Bobble Everybubble! is a match 3+ bubble popping game, where players must clear colored bubbles on screen. This is done by matching the colors and launching bubbles at them, when three or more bubbles are connected or hitting a cluster with a matching color. If the cluster has extra bubbles connected, they may drop for a nice score boost on that stage.

There are also blank bubbles that will turn to a color when contact is made, popping them if two or more are hit at the same time. As well as special bubbles in the main story mode that will change the colors around them, mixing things up in the middle of a stage. There are also obstacles for the player to tangle with, but be careful as bubbles can bounce off all sides of the field when shot.

There are also special bubbles that can be activated, causing effects to activate. These effects include a guide to help aiming, a special bubble to clear the color shot at it and more. In all stages, the player will fail if the bubbles reach the bottom line of the screen. This can be from the player, or by the bubbles descending from the top of the screen.

The player has access to some extra abilities during most modes, with the option to switch the current bubble with the next. There is also the ability to hold onto special bubbles if they have been dropped by a cluster, switching into them when needed. But only one bubble can be held at a time and there is also a drop button, which lowers the bubbles on screen in certain places.

The game can be played with up to 4 players, allowing all players to play as a team or competitively depending on the game mode chosen. This makes for a fun puzzle experience that everyone can enjoy together. Alongside plenty of options for customisation, as new characters and cosmetics are unlocked during play.

Now onto the game modes of Puzzle Bobble Everybubble!

Story Mode: the main game mode where most time will be spent. Here the player will experience the narrative of the chaos covering Rainbow Island, with interactions between the bubble dragons and the residents of the island. There are seven locations to visit, with a set of stages to complete giving the player the chance to earn stars for succeeding.

Each stage will have a total of three stars to obtain, with different targets to reach for each of them. They will also have a mission that will need to be cleared, while under a relatively strict time limit. The missions include clearing all the stage of all bubbles within the time limit and clearing specific bubbles as quickly as possible.

There will be stages that have the bubbles static, with a timer at the bottom of the screen. This is alongside stages where bubbles will slowly descend from the top of the playfield, which adds a sense of urgency to the stages. All of these stages can be played with up to 4 players, either as humans or CPU partners, which can alter the layout of the stages.

When all of the stages have been cleared in a world, if three stars have been obtained for all of them special EX stages will be available to the player. These are much harder stages and can really push the player, with tighter time limits and more complex layouts. These stages also have three stars each that can be obtained but they are much tougher.

If the player reaches set targets during the game, they will unlock new characters, additional cosmetic items and extra companion cosmetics. These can be used to customize the characters and add a more personal touch to their bubble dragon of choice in arcade mode. The costume parts can also be used in the multiplayer mode.

The last part of the story mode to cover is the Baron’s Tower. This is a special challenge stage where the player can try to get the highest score possible, while dealing with an endless supply of bubbles that descend from the top. The bubble drop is set to a timer, adding new one periodically. There are also items that can appear to help and obstacles to hinder.

When the player gets a game over, their highest score will be added to the global rankings. There are 3 difficulty options for the Baron’s Tower, with the higher challenge settings being unlocked by passing set targets. These difficulty options are Normal, which is available from the start, then Hard and Extreme, which ramp up the challenge significantly.

Versus Mode: this is the competitive mode of Puzzle Bobble Everybubble! where players can battle it out in single battles 1 on 1 or in pairs. The gameplay is functionally identical to the Baron’s Tower, where players must try to survive as long as possible. However, the players can attack each other by dropping large chains of bubbles, sending blanks to their opponent.

This mode has adjustable settings, allowing players to customise the battles that they have. These settings include the speed new bubbles appear, the number of wins needed in a match and the colors that appear. This makes for a fun a flexible competitive experience, that everyone can enjoy, allowing handicaps to even the playing field.

There is also an online option in versus mode, where players can battle it out all across the globe. There are only two options for battles while playing online, the first is Global Match, a ranked match where players gain points and rankings. Then there is the Password Matching option, which lets players send each other codes for casual matches.

Puzzle Bobble VS Space Invaders: this is the last play mode of the game and quite the unique crossover too. In this mode, the traditional match 3+ bubble popping gameplay applies, but there is a twist with this one. The bubbles on screen move in the same way as the aliens in Space Invaders, moving across the screen and slowly descending upon the player.

To pop the invader bubbles, the player can move left and right, throwing a bubble directly up to try and pop the invaders by matching 3 or more. But great care must be taken, as the player can get zapped by enemy attacks, knocking them down for a few seconds in the process. Once all invaders have been popped, the stage will reset, only ending if they reach the bottom.

This is a score based mode where up to 4 players can challenge the invaders, trying their best to get the highest score possible. All of the scores are stored locally, with the best possible score kept as the current high score. CPU players can be used in this mode to make it more competitive, either with another human involved or when playing alone.

Now with the gameplay covered, it is time to cover the other aspects of this release, starting with the controls.

Controls – this title is an arcade game at heart, so it has a relatively easy to use control system. the D-Pad and left thumbstick controls the aim movement, while the face buttons handle all of the bubble popping. There is however one issue that the controls suffer with, the buttons to use special bubbles and switch bubbles are in the wrong position. The switch button is on the right and special button the left, which doesn’t match the bubble positions on screen.

Difficulty – this is a challenging title, especially as the stages progress and get tougher in the later part of the story mode. This can make for a stressful experience at times, trying to reach the targets to earn 3 stars as fast as possible, made worse during the EX stages. However, the difficulty increase is gradual, with the ability to return to older stages to practice so players can hone their skills.

Presentation – this is a visually stunning release, with beautiful 2D artwork and environments that fit the world of Puzzle Bobble perfectly. There is a distinct look that Taito games have, which this has succeeded in maintaining. The colors of the world and stages pop out of the screen, with backgrounds that are a treat to behold.

The sound for this title has all of the whimsy that the series is known for, with bright and happy music that can get frantic when the player is close to defeat. This enhances the overall presentation of the title, complimenting the visuals on screen. There is also the inclusion of voice samples for the bubble dragons, as well as a title screen with a vocal melody in Japanese to top it off.

Final Thoughts – I am a big fan of the Puzzle Bobble series, having played it for a considerable number of years and seen all of the changes made. Initially this was a bit of a mixed bag for me, as I had to take some time to get used to the new gameplay systems of this release. However, I had a good time with this title, even if it does have a few minor faults here and there. The story is challenging and the extra modes are a lot of fun.

The only issues that I had were getting used to the controls of the game, with buttons that feel like they are in the wrong place. There is a healthy online component for this title, with a lot of players in the online ranked mode battling it out, which is nice to see too. I am happy to recommend this to all fans of Puzzle Bobble and bubble pop games in general. It is an excellent entry in the series and a welcome addition to the series.

In the end, I give Puzzle Bobble Everybubble! a final score of 5/5. This is an excellent puzzle title and one of the best entries in the series that has come out in recent times, the stages are challenging, the gameplay is engaging and the whimsical charm is felt throughout. If you want to check this gae out for yourself, a link to the game will be below.

Link to Nintendo Switch version (HERE)

Link to Special Physical version (HERE)

Draken’s Shrine – Announcement

Hello! I have more news for you today. This time coming from our friends at Shady Corner Games, who have announced that they are publishing a new adventure title coming to steam in the near future. This title is available to wishlist on Steam now, check out the info below to learn more.

We at Shady Corner Games are pleased to announce that we have another title joining our lineup from RD Productions. Coming soon to steam, we have Draken’s Shrine, a Metroidvania style action platformer set in a fantasy world. Please check out the details below to learn about our newest title announcement, coming in the near future.

About the game

Draken’s Shrine is a side-scrolling, action RPG set in an epic fantasy world filled with wild beasts, monsters and dragons. The story follows the barbarian warrior woman Rynn Draken, raised by her mother in the wilds. Upon hearing the stories from her mother about the adventures of her father, Rynn sets out to find his final burial place, travelling the free lands of Bel’Heim.

However, there are others who see the final resting place of her father, Raeldor Draken. Dark powers conspire to destroy his legacy and eradicate all traces of his memory from the world, but there is an unknown force that wishes for her to succeed.

On her quest, Rynn will face unknown evils, the savage creatures of the wilds and those on both sides of the empire. Armed with the sword left to her by her father and her strength of will, she will face the threats of the world. She will gain unusual allies on her journey, travelling through the mountains of Bel’heir and into territory that no man would dare to tread.

Features of Draken’s Shrine

  • Discover a deep narrative, spread over three acts and uncover the mysteries surrounding Raeldor Draken, a legendary dragon hunter.
  • A plethora of side quests to complete, locations to explore and secrets to discover.
  • Travel through a variety of different locations, including snowy mountains, darkened forests, ancient ruined cities and more!
  • Experience pixel art inspired by classic PC games from the 1990’s, with thousands of frames of hand drawn animation, accompanied by an FM style soundtrack from composer Chris Jay.
  • Various skins and alternate costumes to unlock, allowing players to customise their warrior.
  • Experience a complex levelling system, with an aptitude skill tree that lets players make the gameplay unique.
  • Engage in combat with many types of enemies, from soldiers of the imperial empire, to undead creatures and fearsome dragons.
  • Unlock new powers within Rynn’s soul, using them to fight monsters and traverse the dangerous environments of the world.

Check out the official Shady Corner Twitter for more info about this upcoming game and to learn more about our other titles. you can also find the trailer for the game below and a link for the steam page to wish list it (HERE).

Danmaku Unlimited 3 – Release Announcement

Hello! I have some exciting news regarding a title that is scheduled for release very, very soon from Doragon Entertainment. The critically acclaimed bullet hell shooter Danmaku Unlimited 3, originally released for the Nintendo Switch, PC and Mobile platforms is coming to PlayStation 4. Check out the details below to learn more.

About the Game

From independent developer Doragon Entertainment, the intense bullet hell shooter Danmaku Unlimited 3 is heading to PlayStation 4. Take to the skies once more as the last defender of humanity against overwhelming odds! Lovingly built to be enjoyed by newcomers and genre veterans alike, Danmaku Unlimited 3 is a perfect medley of the best aspects of classic Bullet Hell shooters wrapped up in a modern and approachable package.

Bullet hell style mechanics is having a kind of renaissance with its inclusion in many hit indie games. However if players want to explore more into the world of Bullet Hell a lot of traditional titles can be hard to understand in its mechanics or just plain too difficult to get into as a newcomer.

Danmaku Unlimited 3 is designed to be intuitive and accessible to players unfamiliar with the genre, all the while without losing any of the intensity and flashiness that makes the genre so exciting to play.

Features

• Authentically crafted Japanese style Bullet Hell shoot’em up
• Action packed campaign with spellbinding bullet patterns and epic boss battles
• Multiple levels of difficulty across two unique modes that caters to players of all skill ranges
• Innovative SPIRIT/GRAZE system promotes stylish risk vs reward play
• Ultra Wide Mode in 60FPS HD
• TATE Mode for the ultimate arcade experience
• Up to 25 unique weapon combinations
• Music by the talented Japanese indie circle BLANKFIELD

Check out the Trailer below, as well as the official PlayStation store page for Danmaku Unlimited 3 which you can find (HERE), with the game officially launching tomorrow. you can also find the developer on Twitter (HERE) and keep up to date with all of their projects.